OptimalAFKZone
Rewarding AFK zones on a timer
Turn cuboid regions into rewarding AFK zones that pay players on a timer, with shards, boosters, a rotating shard shop and live displays.
- Paper / Folia
- MC 1.21.11+
- Java 21+
- OptimalLibrary
- PlaceholderAPI
Pick a plugin to read its install guide and the reference for each config file.
Rewarding AFK zones on a timer
Turn cuboid regions into rewarding AFK zones that pay players on a timer, with shards, boosters, a rotating shard shop and live displays.
Fixed-price player auction house
A player auction house with a price per item, so buyers take as many as they want, in any currency you configure. Categories, search, bumping and offline payouts built in.
Free & premium tier tracks
Players earn pass EXP from mining and other activity, climb tiers and claim free rewards, plus premium ones with the Premium Pass.
Cosmetics, cases & a market
Eight types of equippable cosmetics, a player-to-player escrow market and placeable cases with daily rotations and limited-edition wins.
Virtual key crates with animations
Virtual key crates with five opening animations, placeable crate blocks with holograms, in-world lootboxes with jackpots, and a full in-game editor.
Daily gifts unlocked by playtime
Players unlock daily gifts by playing, then claim each one once a day for a weighted random reward. Everything resets at midnight in your timezone.
Item discovery collection
Players discover every item by picking it up, then track their progress per category, on a live leaderboard and in a paged, filterable menu.
King of the Hill events
Wand-selected capture zones where one player must hold the hill to win, with holograms, boss bars, weekly schedules and command rewards.
Long-run progression tracks
Numbered milestone tracks per category, fed by block, mob and prison events or any PlaceholderAPI number. Players claim each milestone once for its rewards.
Hunt rewards across a cube board
Players earn fragments by mining, pick a reward and decrypt cubes on a board to find where it is hidden. Wrong cubes pay consolation prizes, the right one pays the reward.
Player teams with roles
Player teams with a four-role ladder, team chat, friendly-fire toggle, a team home and a points leaderboard fed by kills and KOTH captures, all run from menus.