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boosters.yml

Each booster is a file in boosters/<name>.yml. Two ship by default: shard2x.yml and shard3x.yml. Players right-click the item to activate it. Give one with /afkzoneadmin booster give <player> <name> [amount].

Settings:
Multiplier: 2.0
Duration: 3600
Permission: ""
Consume-On-Use: true
Item:
Material: AMETHYST_SHARD
Name: "&d&l2x Shard Booster"
Lore:
- " "
- " &5- &7Multiplier: &d{multiplier}x"
- " &5- &7Duration: &d{duration}"
- " "
- "&7Right-Click to activate!"
Glow: true
Item-Flags:
- HIDE_ATTRIBUTES
Consume-Actions:
- "[title] &d&lBOOSTER;&7{multiplier}x shards for {duration};10;40;10"
Key Description
Multiplier Shard multiplier while active (2.0 = ×2).
Duration Duration in seconds (3600 = 1 hour).
Permission Optional node required to activate. Empty = anyone.
Consume-On-Use Consume the item on activation.

Item is a standard item definition; {multiplier} and {duration} are filled into the lore. Consume-Actions run on activation using the shared action syntax.

  • One booster active at a time. While one is active, another can’t be redeemed and the item is not consumed.
  • Highest multiplier wins - boosters never stack. A permission booster of equal or higher value blocks redeeming a weaker item, so it’s never burned for nothing.

Permanent permission boosters (optimalafkzone.booster.<n>) are separate - see Information → Permissions. Toggle the whole system with Shards.Boosters in config.yml.