Creating a Team
Create a team, invite and accept players, use team chat and the home, and leave, transfer or disband.
Every step here works from the menus (/team) or from a command. Players need optimalteams.use,
which everyone has by default.
1. Create the team
Section titled “1. Create the team”Run /team without a team and the hub menu opens. Click Create a Team, or run:
/team create <name>Without a name (/team create, or the hub button), a prompt asks for one. By default the prompt is in
chat: type the name, or cancel to stop. Server owners can switch the prompt to an anvil, sign or
dialog with Settings.Prompt-Mode in config.yml.
A name must:
- be between
Name-Min-LengthandName-Max-Lengthcharacters (default 3 to 16) - fully match
Name-Pattern(default letters, numbers and underscores) - not match any
Blacklisted-Namesentry (defaults blockadmin*,*staff*and*owner*) - not already be used by another team, ignoring case
The creator becomes the Leader. A new team starts with 0 points, no home, and friendly fire and
open joining set to Default-Friendly-Fire / Default-Open (both off by default). Creating a team
also clears any invites the player still had.
With Broadcast-Creation: true, the whole server is told about the new team.
2. Invite players
Section titled “2. Invite players”Open Team Members from the team menu and click Invite Player, or run:
/team invite <player>- You need the
Inviterole permission (Leader, Co-Leader and Moderator by default). - The player must be online and not in a team.
- The team must have a free seat (
Max-Members, default 8). - One pending invite per team per player. An invite expires after
Invite-Expiryseconds (default 300).
The invited player gets a chat message with the accept and deny commands, and the rest of the team is notified.
3. Accept or decline
Section titled “3. Accept or decline”The invited player can:
- run
/team accept <team>(or/team join <team>), or - run
/team deny <team>, or - open Team Invites from the hub (or
/team invites): left click an invite to join, right click to decline.
The seat limit is checked again at the moment of joining, so a team that filled up in the meantime refuses the join. New members always start as Member. Joining a team drops all other pending invites.
Open teams
Section titled “Open teams”A team with Open Joining enabled (settings menu, needs the Open role permission) can be joined by
anyone with /team join <team>, no invite needed. The seat limit still applies.
4. Use the team
Section titled “4. Use the team”| What | Menu | Command | Needs |
|---|---|---|---|
| Team chat | Team Chat button (toggle) | /tc, /tc <msg>, /team chat [msg] |
any member |
| Teleport home | Team Home | /team home |
Home |
| Set home | Settings: Set Team Home | /team sethome |
Set-Home |
| Delete home | - | /team delhome |
Set-Home |
| Rename | Settings: Rename Team | /team rename [name] |
Rename |
| Friendly fire | Settings: Friendly Fire | - | Friendly-Fire |
| Open joining | Settings: Open Joining | - | Open |
| Team details | Info icon in the team menu | /team info [team] |
any member (any player for another team) |
Team chat. While chat mode is on, everything you type in chat goes to online team members only,
formatted by TEAM-CHAT. Chat mode is turned off when you leave the team or log out. Answers to a
chat prompt are never sent to the team.
Team home. /team home counts down Home-Warmup seconds (default 3). Moving to another block
cancels it. After the teleport, the player waits Home-Cooldown seconds (default 30) before the next
one. The home world must be loaded. Set Home-Warmup: 0 to teleport instantly.
Friendly fire. While off, damage between two members of the same team is cancelled, both melee and projectiles they shoot. Hurting yourself is not affected.
5. Leave, transfer or disband
Section titled “5. Leave, transfer or disband”- Leave: the Leave Team button or
/team leave. Opens the confirm menu. The leader cannot leave; they must transfer leadership or disband first. - Transfer:
/team transfer <player>, leader only. Opens the confirm menu. The new leader takes over and the old leader becomes Co-Leader. - Disband: the Disband Team button or
/team disband, leader only. Opens the confirm menu and deletes the team, its home and its points for good. Every member is notified, and withBroadcast-Disband: truethe whole server is too.
Anyone who leaves, is kicked, or loses their team to a disband has their open team menus closed.
Admins can disband or rename any team with /teamadmin disband <team> and
/teamadmin rename <team> <name>.
Next: Roles & Permissions.
